Our carefully curated selection of the most inspiring news and stories about metaverse delivered to your inbox bi-weekly.
Presentations that will make you forget Powerpoint
Back in 2019 Stereoscape created an interactive presentation for F-Secure. More than just a traditional PP presentation, the solution communicates F-Secure’s wide product portfolio in a visually appealing way with an interactive touch. We are working on several similar presentations at the moment, which we will share at the beginning of next year.
Why Everyone’s Talking About ChatGPT?
ChatGPT has impressed experts with its writing ability, proficiency at complex tasks and ease of use. The tool lets you type questions using natural language that the chatbot answers in conversational language. The bot remembers the thread of your dialog, using previous questions and answers to inform its next responses.
It is the latest evolution of the GPT – or Generative Pre-Trained Transformer – family of text-generating AIs.
Read more on Guardian
“Metaverse” grabs second place as “Word of the year”
Oxford Dictionaries recently announced that “goblin mode” has been selected as its word of the year. For the first time this year’s winning phrase was chosen by public vote, from among three finalists selected by Oxford Languages lexicographers: goblin mode, metaverse and the hashtag IStandWith.
Metaverse lost to goblin mode, which went viral in February. According to Oxford’s research, usage of the term metaverse “increased almost fourfold from the previous year in the Oxford Corpus,” driven in part by Facebook’s rebranding to Meta in October 2021. In the video pitch for “metaverse” released in November, Oxford noted that the term dated back to the science fiction novel Snow Crash by Neil Stephenson, released in 1992.
Read more on Metaverse Insider
Serlachius virtual art gallery by Stereoscape
Art workshops and museum tours in a virtual art gallery? In our blog Stereoscape’s experience designer Sannimari Honkanen talks about creating a virtual art gallery where participants can experience the museum space and look at and discuss art works together.
Hyper-realistic Biggie in VR Concert Next Month
In honour of The Notorious B.I.G.’s 50th birthday, Meta is hosting a VR concert experience next month that aims to bring together a host of musical guests alongside a realistic avatar of the Brooklyn-born rapper, who left this mortal coil back in 1997. The digital event, dubbed “Sky’s the Limit”, will premiere exclusively on Meta’s Horizon Worlds VR platform as well as Facebook on December 16.
Read more on NME
Immersive VR film let’s you train like an astronaut
Available now via the Meta Quest TV app, Supersonic Flight – Space Explorers: Special Feature puts you in the cockpit of a T-38 supersonic jet, the same aircraft used by NASA to train astronauts for spaceflight. The film makes excellent use of 360-degree camera technology to immerse you in a one-of-a-kind experience that would normally be out of reach for the general public.
Read more on VR Scout
VR tour of Outokumpu steel mill
We are happy to present one of our latest projects: a 360º video for Outokumpu. Stereoscape created a virtual reality tour of a steel mill, where visitors get a feeling of being inside the mill, moving along with the hot metal. Read more and watch the immersive video on our website.
BeatSaber + The Weeknd
Meta’s VR rhythm game Beat Saber has received a new song pack featuring the music of Canadian singer-songwriter The Weeknd. Popular block-slashing rhythm game Beat Saber, which was originally released in 2018, is still one of the best gaming experiences for VR headsets. The release of The Weeknd’s music pack continues a steady trend of high-profile music coming to Beat Saber, including packs from Lizzo, Skrillex, BTS, Green Day, Timbaland, Linkin Park, and Imagine Dragons.
Read more on Road to VR
Meta sold 471000 Quest 2s in Q3
Meta has sold 471000 Quest 2s in Q3. This means Meta has passed the 10-million milestone of in-market VR devices, which has been a key goal for Meta to stimulate VR’s flywheel effect. According to Mark Zuckerberg, that’s the critical mass to jumpstart an ecosystem. But this milestone is overshadowed by Meta Reality Lab’s Q3 revenue declines, for which there are several reasons. One is macroeconomics and consumer spending. Discretionary spending is down and VR is certainly in that boat. Meanwhile, Meta continues to build for the long haul. MRL net losses are projected to widen in 2023, but the more important part is that it’s using today’s dollars to build tomorrow’s business.
Read more on Medium
New website now live
We are happy to announce that the new Stereoscape website is now live. Long in the making, we are hoping that this update will provide a more client centric, visually interesting and clear experience for our current and future website visitors. We want to ensure the communication of our product portfolio – immersive marketing, experiential learning and connected working – is top quality. You are more than welcome to get familiar with our new website and send us feedback about your experience.
Stereoscape chosen as a partner for City of Porvoo’s virtual museum
The City of Porvoo organised a pitch in order to find a trusted partner for creating and implementing a virtual museum for Porvoo. Among the six contenders, Stereoscape was the one chosen for the job.
Stereoscape’s role is to build an interface, which will enable the city and museum staff to change and update the exhibitions, artworks and their descriptions. The future virtual museum visitors can access the virtual space via desktop.
Immerse Global Summit brings industry leaders to Madeira
Over 100 leading companies connected to immersive technologies and their business application attended last week’s Immerse Global Summit on Madeira. The speakers included companies from Nokia to Balenciaga, Accenture to Armani, and Forbes to Deutsche Telekom. Stereoscape team made picks of the keynotes and discussions.
One of the hot topics was the rise of the enterprise metaverse solutions. This is something that Stereoscape CEO Heli Nelimarkka believes will be one of the main trends in coming years. “The future of metaverse for corporations is creating their own 3D virtual showroom on one of the existing platforms and start building their metaverse existence from that. It will be a gradual process, not something that happens overnight. We are talking evolution, not revolution”
Stereoscape is already working on several platforms that are suitable for corporate metaverse needs and will happily assist you in creating your own enterprise metaverse home. If you want to discuss our enterprise metaverse solutions or just want to know more, you can contact us here.
Apple CEO Tim Cook on his European tour last week predicted augmented reality (AR) technology will have a profound impact on our lives in the near future. Apple are currently developing their own VR and AR headsets, due for release in 2023.
Read more on MacRumours
Meta live streams conference on 11 October
Meta Connect has released the schedule for its annual one-day digital conference that explores the future of virtual and augmented reality and the building of metaverse. Featuring a keynote from Mark Zuckerberg, you can tune into the conference in traditional 2D or in VR mode through Meta Quest 2.
Finnish music video among first in the world to be created with artificial intelligence
Finnish band Sin Cos Tan last week released Endless, one of the world’s first music videos created by artificial intelligence (AI). Director Juho Lähdesmäki believes AI tools will change the creative sector permanently.
Read More on Pledge Times
VR game Bonelab released today
Los Angeles-based developers Stress Level Zero today launch their highly-anticipated VR game Bonelab, following up from 2019’s popular Boneworks. The trailer promises an immersive dystopian experience with realistic tools and weapons. The game is available on Meta Quest 2 and PC VR headsets via Steam.
Read more on VR Scout
Scientists predict resolution revolution for VR displays
Today’s virtual reality headsets are still somewhat clunky to wear and lacking in resolution, acting as a stumbling block on the way of wider acceptance of VR in the mass market. Scientists believe improved resolution and wearability can be achieved in the near future with innovations in optics and micro-displays.
Read more on Science
Chinese headset eyes European and Asian markets
Chinese headset manufacturer Pico is releasing a new light-weight and technically improved VR headset to the consumer markets. TikTok-owner ByteDance is behind the company that is set to compete directly with the established Quest 2 headset in Europe and Asia. Available for pre-order at relatively affordable €429, the headsets start shipping on October 18th.
Read more on Road to VR