An outsider on the holodeck: My first time in Virtual Reality

Share this article
Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn

It’s not everyday you get the opportunity to strap into the Oculus Rift and be immediately transported to an art gallery, or a forest, or Mars – so naturally when offered I jumped at the chance. The first thing that struck me was just how quickly your brain accepts that you have moved into this hypothetical space and swiftly reorients itself. After starting out a little wobbly I was (virtually) walking into other rooms and picking up objects with relative ease, though to anyone watching from the outside I was probably a little less graceful than I assumed. In one demonstration you watch the floor drop out from underneath you to form a narrow bridge, which you are then asked to walk across and dared to step out into the void. After a short while this becomes so immersive that it’s difficult not to inch your way across the bridge, or hesitate when asked to step out, despite knowing perfectly well that the floor is still there. I cheated a little by gradually shuffling off the edge until my fears caught up with my rational mind and I realised I was safe.

Aside from the obviously entertaining nature of all this, Stereoscape’s Virtual Reality solutions are primarily intended for industrial, training and retail purposes; catering in particular to engineers, architects and designers. Traditional Virtual Reality required you to be sitting whilst the action moved around you (think roller-coaster simulators), however the handheld control, which feels somewhat like a TV remote, frees both users and designers from these static constraints. Which means it is possible for designers to create multiple environments enabling users to decide themselves where to go, thus immediately creating a more memorable experience.

Environments are created through processes like 3D scanning, 360 degree photography and digital designs with CAD files; so there is the potential to process existing material into new training situations, not only through complete immersion like the Oculus Rift but also across platforms by utilising touch-screen and hologram technology, depending on what is required. For example you are able to get right inside complex machinery and strip away the layers of things, like engines, in order to view the movements and regard the separate components of the equipment. Of course this works equally well for design and promotional purposes as well as for training. Apparently, it is through methods like this that many people who have been producing these parts get to see them operating for the first time.

By working partially in a virtual environment there’s a heightened chance of trainees absorbing information more effectively and the opportunity to experience technologies in training that would never be possible in a physical situation. Likewise this training and promotion is possible before even manufacturing the parts. In our increasingly digital world this method of knowledge acquisition is much more in tune with how we learn and interact on a daily basis. It doesn’t rely on out-dated and dry forms that can be a challenge to focus on; even I can go into Virtual Reality and learn which screws to remove from the motor of a helicopter, which is of course fun but also prioritises communication by making knowledge and technology accessible and understandable on multiple levels.

IMG_6368

Stereoscape are bringing modern (if not futuristic) solutions to long established companies, and nurturing growth in new ones. Much of this technology is still in its infancy, but the swift innovations that are being made clearly indicate that the future of many industries lies in Virtual Reality, and indeed it’s becoming closer and closer to being a regular and consistent fixture in our own lives. It’s rare for effective educational tools and fun to converge into one point but it seems here this is happening, and who doesn’t want to believe in a little magic?

– Iona Roisin

The author is a British artist living in Helsinki.

Read more

Team member Karoliina Leisti

Boosting MedTech training and after-sales services with augmented reality

With travel restrictions and physical distancing widely adopted as measures to tackle the global Covid-19 crisis, many sectors of society have had to expedite their digitisation plans and look at more effective ways for remote working. But there are also many essential service workers who can’t do their jobs remotely. How can we assist them in these exceptional times?

In this blog, Stereoscape’s Karoliina Leisti discusses how augmented reality and other digital interactive technologies can help boost learning, installation and maintenance functions in the MedTech sector.

Read More
VR Showroom

A true mixed reality experience using Varjo XR-1

Stereoscape recently developed a mixed reality experience using the brand new Varjo XR-1 headset. We sat down with Stereoscape’s CTO Ferhat Sen and creative producer Jyri Nolvi, and developer Daniel Leggat to discuss the experience and possibilities of working with the new Varjo headset.

Read More
AR Hololens motor rotating hand gesture

Enterprise AR/VR – proving the business case

AR and VR are helping drive digital transformation in enterprises. VR is typically used in product design or to replicate real-life situations in immersive learning, whilst AR is streamlining workflows, speeding up troubleshooting, boosting on-the-job learning and more. Presenting a solid business case is one of the key steps in adopting AR/VR for enterprise use. A well-structured proof of concept will help you build the business case.

Read More

Interactivity and multilayer storytelling

In our last blog, we looked at how effective information architecture (IA) helps make sense of complex information. The way information is organised becomes even more important when creating interactive or multi-layered content. In this article we take a look at how information architecture underpins interactive, multi-layered storytelling, helping personalise and customise content for effective B2B marketing and sales.

Read More

Information architecture for effective B2B communications

In an increasingly busy world, effective information architecture helps make sense of complex information. The reverse is also true: even good content can fail if it is structured badly. In this article we shed light on the elements that underpin effective information architecture.

Read More

Interactivity in B2B marketing and sales

Whilst suppliers have a hard time selling in competitive B2B markets, their customers are struggling to buy. With B2B buying getting more complex, it’s critical for suppliers to make the purchase process easier for their customers. Interactive content can help B2B companies support their customers in completing the buying job.

Read More

Get a time & cost estimate for your solution.

Sign up for our newsletter

[email protected]
+358 207 419 950

Kampinkuja 2
00100 Helsinki

Business ID: 2077474-0
Stereoscape GDPR

© Stereoscape Oy